Sorry, I don't know what happened, got lost in a time vortex or just was in a really weird headspace for a bit, either way, I'm back.
Much has happened since I left. One is that there was a near break down of my Sunday group and the game I was running with them. On Monday, we have taken a leave of absence from D&D to pursue Legend of the Five Rings. It is a very interesting system and setting, very in-depth story lines and complex structure of clans, families and individuals. I'm loving the game, and can't wait for more. Plus, it has inspired a strange idea in my own head, a sci-fi setting using the background of the L5R rules and system. Will keep you posted on how that is going soon.
I am still trying to slog through the D&D Next playtest rules part two. I wish I had more to tell you other than it feels like they already had their own opinion and the beta test is kinda moot. I could be wrong, this is just my own opinion. Once again, I will write something up when I can.
Finally, there is a post today from a fellow blogger and member of the RFI podcast, The Evil GM, who this week talked about spell level and the caster's ability. He brought up a point that I know I've had trouble dealing with recently.
Why does a caster HAVE to only cast low level spells? Is the arcane formula to tricky for their low level brain to grasp? Is a caster with an INT of 17 not able to wrap his mind around something at level 4 that he can at level 12? Or 15? Or 18? I know I use to come down on the other side of this debate, "Well, the rules state this and that, therefore..." But, I've been thinking more and more that a magic user could cast a MUCH higher level spell than the rules say s/he should. There should be a gauge to help keep the MU from casting 3 Wish spells at level 4, but, I think it should be allowed.
I'm sure there is a table or something out there that can be used for random issues that transpire if a MU tries to use a spell of a higher level. I'm a little lazy...I would probably just have the caster roll a d100 and come up with something on the fly. Or maybe use the random Wild Magic effects from 2E Spells and Magic. Always a fun chart.
Anyway, I am going to stop here and try to figure out a few things...hopefully be back soon.