Showing posts with label DCC. Show all posts
Showing posts with label DCC. Show all posts

Wednesday, June 8, 2011

DCC and 1st edition

If you haven't heard yet, Goodman Games has a beta of their Dungeon Crawler Classic rules, get it right here.

I have looked over the beta a few times and I like most of what they have.  This is not the heroic AD&D, this is gritty and harsh.  I fucking love it!  I plan on trying to get some guys together for a short game or two.  But, it has already burrowed its way into my head.

Luck is involved in this game.  Thieves need it for a boost to skills.  Fighters get it for extra boost to a weapon.  Wizard and Clerics get it for helping get through spell checks.  This is an amazing little rule that I have added it to the 1st edition AD&D game I am working on.  I need to change a few things, but hey, it happens.

Also, another thing I am adding is the way magic works in DCC.  Two things happen in DCC.  One is whenever a magic user learns a spell, something weird and/or bizarre can happen.  Wind could shoot out from the wizard, tiny demons could spill out and surround the caster for a few rounds or it could be harder for him to cast the spell.  Also, there is a mechanic called corruption.  Arcane magic is dangerous again.  This is something I have been looking for, to make magic strange again.  Clerics have their own deal as well.  I highly recommend this game after just skimming it.

However, a warning, this is not a complete set of rules.  This is just a beta.  You take characters from 0-3, (YES, you have to start at lvl. 0), in a short campaign.  The rules come out in November--I already have my copy pre-ordered.  I am looking forward to it.