tag:blogger.com,1999:blog-8546182473762991788.post446195672688589104..comments2023-08-10T03:16:13.186-07:00Comments on RPG: Rants and Raves: Character Death, Hit Points and HealingAnonymoushttp://www.blogger.com/profile/01903390795990245944noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8546182473762991788.post-77606010354956517532011-09-02T14:39:31.869-07:002011-09-02T14:39:31.869-07:00Scars and long-term wounds are interesting but ult...Scars and long-term wounds are interesting but ultimately annoying simulative effects. I only utilize them as a GM for narrative color. Whenever a character recieves enough damage to trigger some sort of "massive damage" saving throw or "system shock" roll, I figure it leaves a lasting mark.<br /><br />Additionally, if a PC willingly takes damage for some sort of "story" reason, like putting their hand into a burning forge to save a vital "MacGuffin", then a scar is a fair quid pro quo. ;-)<br /><br />I've always disliked it when GMs throw out disfigurement willy-nilly in the name of "realism". An occasional scar to mark a significant event, as listed above, is fine, but earning three notable scars per game session is tedious. YMMV.LJRhttps://www.blogger.com/profile/04938501366227182545noreply@blogger.com